Virtual Reality has moved from the realm of multi-million dollar labs and research facilities to consumer level over the past several years. One tool for designing in VR – Google Tilt Brush – has been widely lauded for its incredibly intuitive UI/UX. Having worked with children as young as six and as old as 75, the VR experience provides an exciting window into the future of learning and education. In this session, we’ll look at what makes Tilt Brush so successful, as well as looking at the Google Cardboard and Google Daydream family of tools.
What you’ll learn:
- The basics of UI/UX in Google Tilt Brush
- A simple scenario for learning and classroom teaching
- A slightly more advanced scenario for working in the maker space / design thinking realm
- An example of VR in higher education teaching
- A brief overview of other commercial VR tools available on the market
- A look at things to come and other opportunities